Elderian Wiki

Combat

Bestiary

Every custom creature in Survival 1, region by region - level, health, damage, and how many are loose at once.

Almost nothing hostile in the survival worlds uses a vanilla model. The creatures below are purpose-built, and each region has its own ladder of them - a Tier 1 nuisance, a Tier 2 problem, a Tier 3 fight, and a boss at the top.

The Survival 1 bestiary - every region, every tier, every boss.
The Survival 1 bestiary - every region, every tier, every boss.

How to read an entry

Each entry gives the creature's level, health, damage per hit, and max - how many of that creature the server keeps alive in the region at once. When a region says max 2, you are not going to meet a pack of them.

Tier is the ladder position, not a difficulty rating on its own. A Tier 3 in the Desert and a Tier 3 in Mistvale are twenty levels apart.

Two things worth knowing before you fight any of them:

The mob underneath is still there. A custom creature is an ordinary Minecraft mob - a ravager, a husk, a spider - wearing a model. That mob is what you are hitting, what has the health bar, and what drops the loot. There is no separate invisible box floating somewhere else.

Size is not decoration. A bigger model comes with a bigger hitbox. The Sea Serpent and the Ancient Treant are physically large, which cuts both ways: easier to hit, harder to walk around.

The models arrive as an optional resource pack. If it fails to download you simply see the vanilla mob instead - a ravager where the sandworm should be. Nothing breaks: the fight is identical, because the mob underneath never changed. Reconnecting usually fixes it.

Aurel Coast — Lv 1-5

The starting region. Everything here is slow enough to learn on, and each creature is tied to one kind of ground.

Reef Stalker

Tier 1Lv 3 · 30 HP · 6 dmg · max 6

Never leaves the water, and cannot follow you onto land. The safest first fight on the server, as long as you keep your feet dry.

Tideclaw Crab

Tier 2Lv 4 · 45 HP · 8 dmg · max 5

Sand-bound. It patrols the beaches and stops at the waterline, so the shoreline is where you meet it and where you can leave it.

Storm Harpy

Tier 3Lv 5 · 60 HP · 10 dmg · max 3

Only appears at night, and it flies. The first creature here that can chase you somewhere you did not plan to go.

Kraken

BossLv 44 · 250 HP · 18 dmg

Appears in game as Maelstrom of Mistvale. Far and away the strongest thing on this page relative to the region it lives in - a Lv 44 boss standing in a Lv 1-5 zone. Do not approach it until you have levelled somewhere else. See Bosses.

Verdant Plains — Lv 5-10

Horned Boar

Tier 1Lv 6 · 30 HP · 5 dmg · max 6

Charges rather than circles. Weak on its own, and rarely on its own.

Razorclaw Raptor

Tier 2Lv 8 · 45 HP · 8 dmg · max 5

Fast and persistent. This is the creature that teaches you not to fight with your back to a cliff.

Behemoth

Tier 3Lv 10 · 70 HP · 12 dmg · max 3

The region's heavy. Slow enough to outrun, heavy enough that you should not try to trade hits.

Plains Minotaur

BossLv 10 · 280 HP · 20 dmg

Appears in game as Horncrown, the Verdant Bull. Four times the health of a Behemoth, announced when it spawns, and back 30 minutes after it dies.

Sunstorm Desert — Lv 10-20

Desert Ghoul

Tier 1Lv 15 · 40 HP · 6 dmg · max 5

The weakest thing in the desert by a distance. Its health is low; its damage is not.

Dune Scorpion

Tier 2Lv 12 · 65 HP · 10 dmg · max 6

Lives under the sand and is easy to walk past until it is already on you.

Sand Wraith

Tier 3Lv 18 · 100 HP · 15 dmg · max 4

The hardest regular creature in the region, and it hits like it.

Sandworm

BossLv 15 · 400 HP · 28 dmg

Appears in game as Sunstorm Sandworm. Far more health than anything else here, and it hits harder than the Wraith.

Evergreen Wilds — Lv 15-25

Dire Wolf

Tier 1Lv 17 · 50 HP · 8 dmg · max 6

Hunts in numbers. The cap is six, and you will meet them in threes and fours.

Forest Troll

Tier 2Lv 21 · 80 HP · 12 dmg · max 4

Slow, heavy, and worth fighting for the drop rather than the sport.

Ancient Treant

Tier 3Lv 25 · 120 HP · 18 dmg · max 2

Only two exist at a time, and both are large. The biggest thing in the Wilds short of the boss.

Wendigo

BossLv 20 · 480 HP · 35 dmg

Appears in game as The Starving Cold. It out-damages everything else in the Wilds by a wide margin.

Ashen Expanse — Lv 20-30

Ash Ghoul

Tier 1Lv 22 · 45 HP · 8 dmg · max 6

Common and cheap. Do not let the low health fool you into standing still near several.

Magma Hound

Tier 2Lv 26 · 70 HP · 12 dmg · max 5

Fast, and it closes distance quickly across open ground.

Obsidian Golem

Tier 3Lv 30 · 110 HP · 18 dmg · max 2

Rare and heavy. Only two are loose at once, which is exactly as many as you want to meet.

Infernal Dragon

BossLv 25 · 450 HP · 38 dmg

Appears in game as Pyrewing, the Ashen Wyrm. The region's boss, and the hardest hitter in the Expanse.

Frostpeak Range — Lv 30-40

Frost Wraith

Tier 1Lv 36 · 35 HP · 6 dmg · max 4

High level, low health. The level on its nametag overstates it.

Icebound Wolf

Tier 2Lv 32 · 60 HP · 10 dmg · max 6

The common creature here, and numerically the biggest threat in the region.

Ice Giant

Tier 3Lv 39 · 90 HP · 14 dmg · max 2

Only two at a time, and physically the largest thing in the range after the boss.

Yeti

BossLv 35 · 350 HP · 25 dmg

Appears in game as Frostpeak Yeti. Lower level than an Ice Giant, and several times the health.

Mistvale Coast — Lv 40-50

The end of Survival 1, and the last region before the level gate.

Siren

Tier 1Lv 42 · 35 HP · 6 dmg · max 6

Fragile for its level. Dangerous only in the water, where you are slow and it is not.

Sea Serpent

Tier 2Lv 46 · 60 HP · 10 dmg · max 2

Only two alive at once, and by some distance the largest regular creature on the server. Big model, big hitbox - it is easier to hit than it looks, and much harder to get past.

Isonade

Tier 3Lv 44 · 90 HP · 14 dmg · max 3

The middle of the coast's ladder, and the one most likely to catch you swimming.

Leviathan

BossLv 45 · 350 HP · 25 dmg

Appears in game as Mistvale Leviathan. More health than anything else on the coast, and it hits harder than the Isonade.