Elderian Wiki

Combat

Bosses

Fourteen named bosses across the survival worlds, plus twenty-one roaming creatures that are not bosses at all.

A boss is a normal Minecraft mob - a ravager, a husk - wearing a custom model. The mob underneath is still the hitbox, so if you can hit the model, you are hitting the boss. You will also see its level and name floating above it.

Bosses come in three kinds, and they behave very differently.

Region bosses

Seven bosses, one per Survival1 region. Each is announced when it spawns, carries a health bar, and respawns 30 minutes after it dies.

BossRegionLevelHealthDamage
Horncrown, the Verdant BullVerdant Plains1028020
Sunstorm SandwormSunstorm Desert1540028
The Starving ColdEvergreen Wilds2048035
Pyrewing, the Ashen WyrmAshen Expanse2545038
Frostpeak YetiFrostpeak Range3535025
Maelstrom of MistvaleMistvale Coast4425018
Mistvale LeviathanMistvale Coast4535025

Notice the two Mistvale bosses. The region has a pair, not one.

Hidden bosses

Seven more bosses exist that are never announced. Each has a 3% chance to appear when its region rolls a spawn, and they respawn 60 minutes after death.

They are also much stronger than anything else at their level:

BossRegionLevelHealthDamage
Aurel HydraAurel Coast540025
Verdant ChimeraVerdant Plains1045028
Sunstorm SphinxSunstorm Desert2065040
Evergreen LeshyEvergreen Wilds2580050
Ashen IfritAshen Expanse3075045
Frostpeak BigfootFrostpeak Range4060035
Mistvale JörmungandrMistvale Coast5060035

The Jörmungandr is the largest creature on the server, and the Bigfoot is second. Being enormous is not just decoration - a bigger model means a bigger hitbox, which means it is easier to hit and harder to walk around.

These are the bosses a party is built for. Anyone in a party who comes within 24 blocks of a live hidden boss drags the whole party in - see Parties.

The Sunstorm Pharaoh

An eighth hidden boss exists in the files and is switched off. It was designed to arrive with the Sphinx following it into the fight, which is why the Sphinx has a 0% chance to roll on its own

Until the Pharaoh is enabled, the Sphinx cannot spawn at all.

Roaming creatures

Twenty-one creatures roam the regions. They are not bosses: no announcement, no health bar, no respawn timer. They are simply the region's wildlife, and they are a great deal stronger than the vanilla mobs around them.

RegionCreaturesLevels
Aurel CoastReef Stalker, Tideclaw, Storm Harpy3-5
Verdant PlainsHorned Boar, Razorclaw, Behemoth6-10
Sunstorm DesertDune Scorpion, Desert Ghoul, Sand Wraith12-18
Evergreen WildsDire Wolf, Forest Troll, Ancient Treant17-25
Ashen ExpanseAsh Ghoul, Magma Hound, Obsidian Golem22-30
Frostpeak RangeIcebound Wolf, Frost Wraith, Ice Giant32-39
Mistvale CoastSiren, Sea Serpent, Isonade42-46

A few have habits worth knowing:

cannot farm one spot forever.

A note on sounds

Every creature on this list roars. The bigger ones are loud enough that you will hear them before you see them, which is usually the first warning you get.