Loot & rewards
Bounty Board
Three daily contracts and seven region side quests. The board resets at midnight.
Two related systems, both run from NPCs in town: a daily bounty board with three contracts, and side quests that pay you for clearing mobs out of a region.
The daily board
Three bounties, each completable once per day per player. There is no limit on how many of the three you do - the board simply empties as you work through it.
| Region | Target | How many | Class XP | Money | Coins |
|---|---|---|---|---|---|
| Sunstorm Desert | Husks | 15 | 400 | $1,000 | 2 |
| Ashen Expanse | Magma cubes | 12 | 600 | $2,000 | 4 |
| Frostpeak Range | Strays | 10 | 800 | $3,000 | 6 |
The kills must happen inside the named region. Killing a husk somewhere else does not count.
The bounty board is one of very few sources of coins outside the store and the coin shop - 12 coins a day for all three, which is a Starter key every eight days or so.
Side quests
Seven contracts, one per region, each asking you to kill a number of hostile mobs in that zone. Any hostile counts - it does not matter what you kill.
| Zone | Kills | Class XP | Money | Item |
|---|---|---|---|---|
| Aurel Coast | 20 | 150 | $300 | 1 diamond |
| Verdant Plains | 25 | 250 | $600 | 1 diamond |
| Sunstorm Desert | 30 | 350 | $900 | 2 diamonds |
| Evergreen Wilds | 30 | 400 | $1,000 | 2 diamonds |
| Ashen Expanse | 35 | 500 | $1,300 | 2 diamonds |
| Frostpeak Range | 40 | 600 | $1,600 | 3 diamonds |
| Mistvale Coast | 45 | 700 | $2,000 | 3 diamonds |
Note what these pay: class XP, money and diamonds. The class XP scales with the region, so the Mistvale contract is worth nearly five times the Aurel Coast one.
The cooldown catches people out
The side-quest cooldown is 60 minutes, and it is per player across all regions - not per zone.
So you cannot take the Aurel Coast contract, finish it, and immediately take the Verdant Plains one. Doing one puts every side quest on cooldown for an hour.
Plan around it. Pick the highest region you can comfortably fight in, because the cooldown costs the same regardless of which contract you take - and the rewards do not.
Farmer Todd
One extra quest exists that is not on the board: Farmer Todd's Pest Problem, from the NPC in town. Ten kills in the Verdant Plains for 50 class XP.
It pays almost nothing. It is repeatable and has no cooldown worth worrying about, which makes it the tutorial version of a side quest - something to do on day one.
Commands
| Command | Does |
|---|---|
/bounty | Shows the board and your progress |
/bounty accept <id> | Takes a contract |
/sidequest (or /sq) | Side quest status |
/sidequest accept <id> | Takes a side quest |
Everything resets at midnight, server time.