Elderian Wiki

Progression

Classes

Five paths, two separate levels each, and the numbers the in-game class picker gets wrong.

Everyone on Elderian has a character level and can own up to three classes, each with its own class level. They level separately, and they do different things.

Both go to 100.

The five paths

Everyone can chop, mine, farm and fight. A class makes you better at one of them - it never takes the others away.

ClassAt level 1At level 100The catch
FarmerNo bonus50% chance of a bonus crop - 1.5× average harvestMelee damage −25%
MinerNo bonus50% chance of a bonus ore drop - 1.5× averageMelee damage −25%
LumberjackNo bonus50% chance of a bonus log - 1.5× averageRanged −20%, melee −10%
KnightMelee +3%Melee +10%Permanent Slowness I
ArcherRanged +3%Ranged +10%, 30% chance to recover an arrowNone

The three gathering classes all work the same way: a flat chance of one extra drop, which averages out to half again as much over a long session. It is a steady trickle, not a jackpot.

Knight and Archer trade in opposite directions. The Knight is the only class that loses mobility for its damage. The Archer is the only class with no penalty at all.

The in-game class picker was wrong. It showed an Archer penalty of −35% melee that does not exist, omitted the Lumberjack's −10% melee penalty, and described the Knight's Slowness as "mining fatigue −25%". The table above is what the server actually does. This was corrected in the server's own class menu on 1 October 2026. If you are reading a cached page or an old screenshot, the numbers here are the ones that count.

Levelling a class

Each class levels on its own, from the things that class is for - a Miner gains Miner XP from mining, an Archer from ranged kills. You do not choose where the XP goes; doing the activity is the choice.

Character levelClass level
XP to reach level 2180150
XP for each level after150 + 30 × current level100 + 50 × current level
Total XP to reach 100~163,000~257,000

Class levels are the slower of the two, and they are what gates your gear - so a player who splits attention across three classes will be held back by all three.

The fastest class XP comes from the class you are playing. A Miner mining ore gains far more than a Farmer mining ore does.

Class slots

You start with one class. You can buy two more:

SlotCost
Firstfree
Second$10,000
Third$20,000

Buy them from the /class menu. The cost is paid in money, not coins.

Taking a third class means three separate level-100 grinds. Most players run one or two.

What your character level does

This is the part that keeps the game playable as mobs get stronger - see Mob Levels. Your character level scales both sides of a fight:

harder than a level 1 player.

damage.

Neither applies in PvP. Void damage and starvation ignore the reduction entirely.

Rank kits

If you hold a rank, /kit (or /rankkit) gives you a kit matching your highest rank. It has a 30-day cooldown, and holding two ranks does not get you two kits.

RankHow you get the kit
TravelerCharacter level 5
AdventurerCharacter level 15
HunterCharacter level 30
ChampionCharacter level 50
LegendCharacter level 75
Noble onwardBought - see Coins & Money

The first five are earned by levelling. Noble and above come from the coin shop or the store.

Boosting your XP

Ranks carry a class XP boost that stacks on top of everything else - from +10% at Noble up to +100% at Sovereign. It applies to class XP only, not character XP.